Games for Kids Birthday Parties
Fun Classic Games to play at birthday parties.
These fun games
are great for birthday parties. Instructions and directions
for Red Rover, Simon Says, Red Light / Green Light and Blind Mans
For more party games see our
birthday party games page.
children into two teams and have them line up about 30 feet
apart or more. Have each team tightly hold hands.
calls out “Red Rover, Red Rover send ________ (children choose a
name of a child from the opposite team) right over”.
The child that is called runs to the
other team and tries to break through their joined hands. If the
child breaks through then they take an opponent back to their side.
If they can’t break through they
must join the other team.
Have children stand up in
front of “Simon” (Usually an adult or older child). The children must do
what Simon tells them to do … but only if they say “Simon says” first.
Example: Simon says … pat your tummy. Simon says … jump up and down.
Simon says … summersault. The children can’t stop until Simon says …
Simon says stop patting your tummy. If you give a command without saying
Simon Says and the children do it then that child is out. Keep going
until there is one child left.
Fun and easy and Kids love it!
Think of about 25 commands before you start. Here are some fun ones:
Jump up and down
Shake your head
Laugh out loud
Hop like a frog
Crawl like a snake
Stand on your head
Dance in place
Act like a
Do jumping jacks
Pat your tummy
Nod your head
March in place
Turn in circles
Move your arms and legs
Hop like a bunny
Stand still like a statue
Red Light / Green Light game
Classic outside game!
out two lengths of rope 25 feet apart to make the start and finish
lines. The birthday child (who is now called the Police Officer) stands
in front of the finish line while the others stand behind the start
The Police Officer turns his/her back on the other players and
shouts, "Green Light!" and then turns around and counts to five.
While the Police Officer is counts to 5 the
players try to run or walk toward the finish line. When they finish
counting they shout "Red Light!" and turn around quickly. The
other players must freeze instantly. If the Police Officer catches
anyone moving, that player must return to the starting line.
Continue until one of the players crosses the line while the Police
Officer's back is turned. That player then becomes the Police
Blind man's Bluff
Blindfold one of
the players - the blindfolded player is called the "Blind Man".
Spin them around
three times and while you are spinning them the other players
quickly find a place to stand in the room. After the third
spin the players are not allowed to move from their position,
but they can move their body's to avoid being touched by the
Blind man. The blind man moves around the room until they touch someone.
Then the blind man, by feeling the face of the person they
touched, has to guess who the person is. If the blind man guesses
correctly, the tagged player becomes the blind man.
You will need a button or another small object such as a penny.
The object of the game is to find out
who in the circle has the button.
Have the kids stand or sit in a circle with their hands in front
- palms together. The child who has the button first
takes it and goes around the circle of children.
They will stop at each player and put their hands inside the
hands of the children in the circle. In one of the players
hands they will drop the button ... but they will continue going
around the circle so that no one knows which player now
has the button. The child who dropped the button
then points to a player and says "Button, button, who has the
button?" and then the player replies "________ has the
button!". If the player is right then they become the new
button holder. If they are wrong then the next player in
the circle gets to guess.
There are a few fun variations to this
Players pass the button behind their
backs. The button stops randomly. The player who started
the button tries to guess where it stopped. If they guess
right then they take that child's spot in the circle.
After the button has been passed
behind the backs they can ask questions to find out who has the
button. Set a limit on the number of questions they
can ask - 4 or 5 is a good number.
Not meant for children under 3 because
of the choking hazard.
Mother May I?
Players follow the
commands of the "Mother" - the winner is the first one to reach the
“mother”. Choose who will be the "mother" first. That player then
stands on one end of a large playing field or room. The other players
line up side by side at the oppositeend of the playing field.
The Mother one at a time calls a player and tells them to take a
certain number of steps towards them. The Mother also
decides what kind of steps they will take. For example
they could have the player take 3 giant steps, 4 twirling steps,
2 marching steps, 5 baby steps ... and so on.
players take their steps that they have been assigned they must
ask "Mother May I?". And then the mother answers
"Yes, you may." If they player forgets to ask
"Mother May I?" then they have to go back to the starting line
and begin again.
Time Is It Mr. Wolf?
Players try not to be tagged by Mr. Wolf. Choose who will
be the Wolf. Mr. Wolf then lines up at the opposite
end of the playing area from the rest of the players.
The Wolf then turns around and has his back to the rest of the
players. The players ask all together "What time is
it Mr. Wolf?" Then the Wolf will answer with a time
Then the players have to take that many steps towards the Wolf.
7:00 would be 7 steps. At anytime during the game the Wolf
can answer "Supper Time!!" and with that they can turn around
and try to tag as many kids as possible before they run back to
their base where they started.
Whoever is tagged by the Wolf becomes a wolf and will line up on
the Wolf side of the playing field. All the wolves can tag
players after the main wolf calls "supper time!".
The last person left untagged becomes the new Mr. Wolf and the
game starts again.